
It Takes Two Makes Online Co-Op Feel Like Couch Co-Op

It Takes Two feels like Hazelight Studios took lessons learned from A Way Out, and then went even bigger to create a worthy successor that still delivers a very different experience.
IT TAKES TWO COUCH CO OP PLUS
RELATED: It Takes Two Director Josef Fares Thinks Single Player Games Are Too LongĪ Way Out had great characters and a story with a kind of depth rarely found in games, but it also seemed to understand the perfect formula for a good co-op game: a mix of challenging puzzles that require collaboration with mini-games that encourage competition, plus lighthearted exploration and big action set-pieces that consistently change up gameplay. Brothers was innovative in its ability to make singleplayer feel like a co-op experience, but A Way Out was a slam-dunk hit that gained massive success, partly due to its popularity with streamers and YouTubers.

This game comes from the same studio that made Brothers: A Tale of Two Sons and A Way Out. Before diving into It Takes Two, though, it helps to understand a bit of its pedigree. In Co-Op Watch, games are rated based on their "co-op-ability," or everything that makes their collaborative gameplay good, accessible, and unique. It Takes Two is a big, slap-in-the-face exception to that rule. That sense of creeping decline exists for a reason though: the quality, scale, and success of games aimed solely at local co-op has not kept up with the rest of the industry. But, when gamers lament the slow, steady decline of couch co-op, it seems that they are more concerned with the feeling that they are going away, rather than a factual drought of games with a split-screen option. The games industry is big enough that they will almost certainly never completely go away- there will always be enough demand for the Mario Karts and Overcooked-s of the world to keep being made.

There is a common sentiment that couch co-op games are dying, and they have been for years now.
